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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

EditorScenePostImport

Inherits: RefCounted < Object

Post-processes scenes after import.

Description

Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool script that inherits from this class.

The _post_import callback receives the imported scene's root node and returns the modified version of the scene. Usage example:

@tool # Needed so it runs in editor.
extends EditorScenePostImport

# This sample changes all node names.
# Called right after the scene is imported and gets the root node.
func _post_import(scene):
    # Change all node names to "modified_[oldnodename]"
    iterate(scene)
    return scene # Remember to return the imported scene

func iterate(node):
    if node != null:
        node.name = "modified_" + node.name
        for child in node.get_children():
            iterate(child)

Tutorials

Methods

Object

_post_import(scene: Node) virtual

String

get_source_file() const


Method Descriptions

Object _post_import(scene: Node) virtual 🔗

Called after the scene was imported. This method must return the modified version of the scene.


String get_source_file() const 🔗

Returns the source file path which got imported (e.g. res://scene.dae).


User-contributed notes

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