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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeRemap
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader node for remap function.
Description
Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap for more details.