Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
MeshTexture
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Simple texture that uses a mesh to draw itself.
Description
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
Properties
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resource_local_to_scene |
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Property Descriptions
Sets the base texture that the Mesh will use to draw.
Vector2 image_size = Vector2(0, 0) 🔗
Sets the size of the image, needed for reference.
Sets the mesh used to draw. It must be a mesh using 2D vertices.