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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

Skin

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Methods

void

add_bind(bone: int, pose: Transform3D)

void

add_named_bind(name: String, pose: Transform3D)

void

clear_binds()

int

get_bind_bone(bind_index: int) const

int

get_bind_count() const

StringName

get_bind_name(bind_index: int) const

Transform3D

get_bind_pose(bind_index: int) const

void

set_bind_bone(bind_index: int, bone: int)

void

set_bind_count(bind_count: int)

void

set_bind_name(bind_index: int, name: StringName)

void

set_bind_pose(bind_index: int, pose: Transform3D)


Method Descriptions

void add_bind(bone: int, pose: Transform3D) 🔗

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void add_named_bind(name: String, pose: Transform3D) 🔗

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void clear_binds() 🔗

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int get_bind_bone(bind_index: int) const 🔗

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int get_bind_count() const 🔗

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StringName get_bind_name(bind_index: int) const 🔗

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Transform3D get_bind_pose(bind_index: int) const 🔗

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void set_bind_bone(bind_index: int, bone: int) 🔗

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void set_bind_count(bind_count: int) 🔗

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void set_bind_name(bind_index: int, name: StringName) 🔗

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void set_bind_pose(bind_index: int, pose: Transform3D) 🔗

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User-contributed notes

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