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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
Skin
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Methods
void |
add_bind(bone: int, pose: Transform3D) |
void |
add_named_bind(name: String, pose: Transform3D) |
void |
|
get_bind_bone(bind_index: int) const |
|
get_bind_count() const |
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get_bind_name(bind_index: int) const |
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get_bind_pose(bind_index: int) const |
|
void |
set_bind_bone(bind_index: int, bone: int) |
void |
set_bind_count(bind_count: int) |
void |
set_bind_name(bind_index: int, name: StringName) |
void |
set_bind_pose(bind_index: int, pose: Transform3D) |
Method Descriptions
void add_bind(bone: int, pose: Transform3D) 🔗
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void add_named_bind(name: String, pose: Transform3D) 🔗
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void clear_binds() 🔗
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int get_bind_bone(bind_index: int) const 🔗
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There is currently no description for this method. Please help us by contributing one!
StringName get_bind_name(bind_index: int) const 🔗
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Transform3D get_bind_pose(bind_index: int) const 🔗
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void set_bind_bone(bind_index: int, bone: int) 🔗
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void set_bind_count(bind_count: int) 🔗
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void set_bind_name(bind_index: int, name: StringName) 🔗
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void set_bind_pose(bind_index: int, pose: Transform3D) 🔗
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