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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
PanoramaSkyMaterial
Inherits: Material < Resource < RefCounted < Object
A material that provides a special texture to a Sky, usually an HDR panorama.
Description
A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.
You can use this tool to convert a cubemap to an equirectangular sky map.
Properties
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Property Descriptions
float energy_multiplier = 1.0 🔗
The sky's overall brightness multiplier. Higher values result in a brighter sky.
A boolean value to determine if the background texture should be filtered or not.
Texture2D to be applied to the PanoramaSkyMaterial.