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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

PanoramaSkyMaterial

Inherits: Material < Resource < RefCounted < Object

A material that provides a special texture to a Sky, usually an HDR panorama.

Description

A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.

Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.

You can use this tool to convert a cubemap to an equirectangular sky map.

Properties

float

energy_multiplier

1.0

bool

filter

true

Texture2D

panorama


Property Descriptions

float energy_multiplier = 1.0 🔗

  • void set_energy_multiplier(value: float)

  • float get_energy_multiplier()

The sky's overall brightness multiplier. Higher values result in a brighter sky.


bool filter = true 🔗

  • void set_filtering_enabled(value: bool)

  • bool is_filtering_enabled()

A boolean value to determine if the background texture should be filtered or not.


Texture2D panorama 🔗

Texture2D to be applied to the PanoramaSkyMaterial.


User-contributed notes

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