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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

Texture3DRD

Inherits: Texture3D < Texture < Resource < RefCounted < Object

Texture for 3D that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Properties

RID

texture_rd_rid


Property Descriptions

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

The RID of the texture object created on the RenderingDevice.


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