Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
Texture3DRD
Inherits: Texture3D < Texture < Resource < RefCounted < Object
Texture for 3D that is bound to a texture created on the RenderingDevice.
Description
This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Properties
Property Descriptions
The RID of the texture object created on the RenderingDevice.