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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeSwitch
Inherits: VisualShaderNode < Resource < RefCounted < Object
A selector function for use within the visual shader graph.
Description
Returns an associated value of the op_type type if the provided boolean value is true or false.
Properties
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Enumerations
enum OpType: 🔗
OpType OP_TYPE_FLOAT = 0
A floating-point scalar.
OpType OP_TYPE_INT = 1
An integer scalar.
OpType OP_TYPE_UINT = 2
An unsigned integer scalar.
OpType OP_TYPE_VECTOR_2D = 3
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 4
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_BOOLEAN = 6
A boolean type.
OpType OP_TYPE_TRANSFORM = 7
A transform type.
OpType OP_TYPE_MAX = 8
Represents the size of the OpType enum.
Property Descriptions
A type of operands and returned value.