Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

VisualShaderNodeTextureSDF

Inherits: VisualShaderNode < Resource < RefCounted < Object

Performs an SDF (signed-distance field) texture lookup within the visual shader graph.

Description

Translates to texture_sdf(sdf_pos) in the shader language.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.