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This documentation page refers to Godot
4.3,
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Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeTextureSDF
Inherits: VisualShaderNode < Resource < RefCounted < Object
Performs an SDF (signed-distance field) texture lookup within the visual shader graph.
Description
Translates to texture_sdf(sdf_pos) in the shader language.