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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
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Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeMultiplyAdd
Inherits: VisualShaderNode < Resource < RefCounted < Object
Performs a fused multiply-add operation within the visual shader graph.
Description
Uses three operands to compute (a * b + c) expression.
Properties
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Enumerations
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
A floating-point scalar type.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 2
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 3
A 4D vector type.
OpType OP_TYPE_MAX = 4
Represents the size of the OpType enum.
Property Descriptions
A type of operands and returned value.