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This documentation page refers to Godot
4.3,
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VisualShaderNodeIntParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A visual shader node for shader parameter (uniform) of type int.
Description
A VisualShaderNodeParameter of type int. Offers additional customization for range of accepted values.
Properties
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Enumerations
enum Hint: 🔗
Hint HINT_NONE = 0
The parameter will not constrain its value.
Hint HINT_RANGE = 1
The parameter's value must be within the specified min/max range.
Hint HINT_RANGE_STEP = 2
The parameter's value must be within the specified range, with the given step between values.
Hint HINT_MAX = 3
Represents the size of the Hint enum.
Property Descriptions
Default value of this parameter, which will be used if not set externally. default_value_enabled must be enabled; defaults to 0 otherwise.
bool default_value_enabled = false 🔗
If true, the node will have a custom default value.
Range hint of this node. Use it to customize valid parameter range.
The maximum value this parameter can take. hint must be either HINT_RANGE or HINT_RANGE_STEP for this to take effect.
The minimum value this parameter can take. hint must be either HINT_RANGE or HINT_RANGE_STEP for this to take effect.
The step between parameter's values. Forces the parameter to be a multiple of the given value. hint must be HINT_RANGE_STEP for this to take effect.