Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

SphereShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D sphere shape used for physics collision.

Description

A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Performance: SphereShape3D is fast to check collisions against. It is faster than BoxShape3D, CapsuleShape3D, and CylinderShape3D.

Tutorials

Properties

float

radius

0.5


Property Descriptions

float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

The sphere's radius. The shape's diameter is double the radius.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.