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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeTransformParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A Transform3D parameter for use within the visual shader graph.
Description
Translated to uniform mat4 in the shader language.
Properties
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Property Descriptions
Transform3D default_value = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
void set_default_value(value: Transform3D)
Transform3D get_default_value()
A default value to be assigned within the shader.
bool default_value_enabled = false 🔗
Enables usage of the default_value.