Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeClamp
Inherits: VisualShaderNode < Resource < RefCounted < Object
Clamps a value within the visual shader graph.
Description
Constrains a value to lie between min and max values.
Properties
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Enumerations
enum OpType: 🔗
OpType OP_TYPE_FLOAT = 0
A floating-point scalar.
OpType OP_TYPE_INT = 1
An integer scalar.
OpType OP_TYPE_UINT = 2
An unsigned integer scalar.
OpType OP_TYPE_VECTOR_2D = 3
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 4
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_MAX = 6
Represents the size of the OpType enum.
Property Descriptions
A type of operands and returned value.