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4.3,
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SkeletonModification2DStackHolder
Experimental: This class may be changed or removed in future versions.
Inherits: SkeletonModification2D < Resource < RefCounted < Object
A modification that holds and executes a SkeletonModificationStack2D.
Description
This SkeletonModification2D holds a reference to a SkeletonModificationStack2D, allowing you to use multiple modification stacks on a single Skeleton2D.
Note: The modifications in the held SkeletonModificationStack2D will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
Methods
get_held_modification_stack() const |
|
void |
set_held_modification_stack(held_modification_stack: SkeletonModificationStack2D) |
Method Descriptions
SkeletonModificationStack2D get_held_modification_stack() const 🔗
Returns the SkeletonModificationStack2D that this modification is holding.
void set_held_modification_stack(held_modification_stack: SkeletonModificationStack2D) 🔗
Sets the SkeletonModificationStack2D that this modification is holding. This modification stack will then be executed when this modification is executed.