Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
BoxOccluder3D
Inherits: Occluder3D < Resource < RefCounted < Object
Cuboid shape for use with occlusion culling in OccluderInstance3D.
Description
BoxOccluder3D stores a cuboid shape that can be used by the engine's occlusion culling system.
See OccluderInstance3D's documentation for instructions on setting up occlusion culling.
Tutorials
Properties
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Property Descriptions
Vector3 size = Vector3(1, 1, 1) 🔗
The box's size in 3D units.