Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

BoxOccluder3D

Inherits: Occluder3D < Resource < RefCounted < Object

Cuboid shape for use with occlusion culling in OccluderInstance3D.

Description

BoxOccluder3D stores a cuboid shape that can be used by the engine's occlusion culling system.

See OccluderInstance3D's documentation for instructions on setting up occlusion culling.

Tutorials

Properties

Vector3

size

Vector3(1, 1, 1)


Property Descriptions

Vector3 size = Vector3(1, 1, 1) 🔗

The box's size in 3D units.


User-contributed notes

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