Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

AudioEffectAmplify

Inherits: AudioEffect < Resource < RefCounted < Object

Adds an amplifying audio effect to an audio bus.

Description

Increases or decreases the volume being routed through the audio bus.

Tutorials

Properties

float

volume_db

0.0


Property Descriptions

float volume_db = 0.0 🔗

  • void set_volume_db(value: float)

  • float get_volume_db()

Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.