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This documentation page refers to Godot
4.3,
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Additionally, this engine version is
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Check this page in the stable branch for the latest additions and corrections.
AnimationNodeSync
Inherits: AnimationNode < Resource < RefCounted < Object
Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeSub2, AnimationNodeTransition
Base class for AnimationNodes with multiple input ports that must be synchronized.
Description
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.
Tutorials
Properties
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Property Descriptions
If false, the blended animations' frame are stopped when the blend value is 0.
If true, forcing the blended animations to advance frame.