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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
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AnimationNodeSync

Inherits: AnimationNode < Resource < RefCounted < Object

Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeSub2, AnimationNodeTransition

Base class for AnimationNodes with multiple input ports that must be synchronized.

Description

An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.

Tutorials

Properties

bool

sync

false


Property Descriptions

bool sync = false 🔗

  • void set_use_sync(value: bool)

  • bool is_using_sync()

If false, the blended animations' frame are stopped when the blend value is 0.

If true, forcing the blended animations to advance frame.


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