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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
TextureCubemapRD
Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
Texture for Cubemap that is bound to a texture created on the RenderingDevice.
Description
This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.