Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
GDScript
Inherits: Script < Resource < RefCounted < Object
A script implemented in the GDScript programming language.
Description
A script implemented in the GDScript programming language, saved with the .gd extension. The script extends the functionality of all objects that instantiate it.
Calling new creates a new instance of the script. Object.set_script extends an existing object, if that object's class matches one of the script's base classes.
If you are looking for GDScript's built-in functions, see @GDScript instead.
Tutorials
Methods
new(...) vararg |
Method Descriptions
Returns a new instance of the script.
For example:
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)