Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

RenderSceneBuffersExtension

Inherits: RenderSceneBuffers < RefCounted < Object

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Description

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Methods

void

_configure(config: RenderSceneBuffersConfiguration) virtual

void

_set_fsr_sharpness(fsr_sharpness: float) virtual

void

_set_texture_mipmap_bias(texture_mipmap_bias: float) virtual

void

_set_use_debanding(use_debanding: bool) virtual


Method Descriptions

void _configure(config: RenderSceneBuffersConfiguration) virtual 🔗

Implement this in GDExtension to handle the (re)sizing of a viewport.


void _set_fsr_sharpness(fsr_sharpness: float) virtual 🔗

Implement this in GDExtension to record a new FSR sharpness value.


void _set_texture_mipmap_bias(texture_mipmap_bias: float) virtual 🔗

Implement this in GDExtension to change the texture mipmap bias.


void _set_use_debanding(use_debanding: bool) virtual 🔗

Implement this in GDExtension to react to the debanding flag changing.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.