Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
RenderSceneBuffersExtension
Inherits: RenderSceneBuffers < RefCounted < Object
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Description
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Methods
void |
_configure(config: RenderSceneBuffersConfiguration) virtual |
void |
_set_fsr_sharpness(fsr_sharpness: float) virtual |
void |
_set_texture_mipmap_bias(texture_mipmap_bias: float) virtual |
void |
_set_use_debanding(use_debanding: bool) virtual |
Method Descriptions
void _configure(config: RenderSceneBuffersConfiguration) virtual 🔗
Implement this in GDExtension to handle the (re)sizing of a viewport.
void _set_fsr_sharpness(fsr_sharpness: float) virtual 🔗
Implement this in GDExtension to record a new FSR sharpness value.
void _set_texture_mipmap_bias(texture_mipmap_bias: float) virtual 🔗
Implement this in GDExtension to change the texture mipmap bias.
void _set_use_debanding(use_debanding: bool) virtual 🔗
Implement this in GDExtension to react to the debanding flag changing.