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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeParticleRandomness
Inherits: VisualShaderNode < Resource < RefCounted < Object
Visual shader node for randomizing particle values.
Description
Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
Properties
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Enumerations
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
A floating-point scalar.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 2
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 3
A 4D vector type.
OpType OP_TYPE_MAX = 4
Represents the size of the OpType enum.
Property Descriptions
A type of operands and returned value.