Up to date

This page is up to date for Godot 4.3. If you still find outdated information, please open an issue.

VisualShaderNodeDistanceFade

Inherits: VisualShaderNode < Resource < RefCounted < Object

A visual shader node representing distance fade effect.

Description

The distance fade effect fades out each pixel based on its distance to another object.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.