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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
BoxShape3D
Inherits: Shape3D < Resource < RefCounted < Object
A 3D box shape used for physics collision.
Description
A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.
Tutorials
Properties
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Property Descriptions
Vector3 size = Vector3(1, 1, 1) 🔗
The box's width, height and depth.