Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
CameraTexture
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Texture provided by a CameraFeed.
Description
This texture gives access to the camera texture provided by a CameraFeed.
Note: Many cameras supply YCbCr images which need to be converted in a shader.
Properties
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resource_local_to_scene |
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Property Descriptions
The ID of the CameraFeed for which we want to display the image.
bool camera_is_active = false 🔗
Convenience property that gives access to the active property of the CameraFeed.
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.