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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

PhysicsServer3DRenderingServerHandler

Inherits: Object

A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server with a rendering handler for soft bodies.

Methods

void

_set_aabb(aabb: AABB) virtual

void

_set_normal(vertex_id: int, normal: Vector3) virtual

void

_set_vertex(vertex_id: int, vertex: Vector3) virtual

void

set_aabb(aabb: AABB)

void

set_normal(vertex_id: int, normal: Vector3)

void

set_vertex(vertex_id: int, vertex: Vector3)


Method Descriptions

void _set_aabb(aabb: AABB) virtual 🔗

Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.


void _set_normal(vertex_id: int, normal: Vector3) virtual 🔗

Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id.

Note: The normal parameter used to be of type const void* prior to Godot 4.2.


void _set_vertex(vertex_id: int, vertex: Vector3) virtual 🔗

Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id.

Note: The vertex parameter used to be of type const void* prior to Godot 4.2.


void set_aabb(aabb: AABB) 🔗

Sets the bounding box for the SoftBody3D.


void set_normal(vertex_id: int, normal: Vector3) 🔗

Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.


void set_vertex(vertex_id: int, vertex: Vector3) 🔗

Sets the position for the SoftBody3D vertex at the index specified by vertex_id.


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