Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
WorldBoundaryShape3D
Inherits: Shape3D < Resource < RefCounted < Object
A 3D world boundary (half-space) shape used for physics collision.
Description
A 3D world boundary shape, intended for use in physics. WorldBoundaryShape3D works like an infinite plane that forces all physics bodies to stay above it. The plane's normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.
Properties
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Property Descriptions
Plane plane = Plane(0, 1, 0, 0) 🔗
The Plane used by the WorldBoundaryShape3D for collision.