Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

InputEventPanGesture

Inherits: InputEventGesture < InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object

Represents a panning touch gesture.

Description

Stores information about pan gestures. A pan gesture is performed when the user swipes the touch screen with two fingers. It's typically used for panning/scrolling.

Note: On Android, this requires the ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures project setting to be enabled.

Tutorials

Properties

Vector2

delta

Vector2(0, 0)


Property Descriptions

Vector2 delta = Vector2(0, 0) 🔗

Panning amount since last pan event.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.