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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
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Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeSample3D
Inherits: VisualShaderNode < Resource < RefCounted < Object
Inherited By: VisualShaderNodeTexture2DArray, VisualShaderNodeTexture3D
A base node for nodes which samples 3D textures in the visual shader graph.
Description
A virtual class, use the descendants instead.
Properties
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Enumerations
enum Source: 🔗
Source SOURCE_TEXTURE = 0
Creates internal uniform and provides a way to assign it within node.
Source SOURCE_PORT = 1
Use the uniform texture from sampler port.
Source SOURCE_MAX = 2
Represents the size of the Source enum.
Property Descriptions
An input source type.