Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

VisualShaderNodeSample3D

Inherits: VisualShaderNode < Resource < RefCounted < Object

Inherited By: VisualShaderNodeTexture2DArray, VisualShaderNodeTexture3D

A base node for nodes which samples 3D textures in the visual shader graph.

Description

A virtual class, use the descendants instead.

Properties

Source

source

0


Enumerations

enum Source: 🔗

Source SOURCE_TEXTURE = 0

Creates internal uniform and provides a way to assign it within node.

Source SOURCE_PORT = 1

Use the uniform texture from sampler port.

Source SOURCE_MAX = 2

Represents the size of the Source enum.


Property Descriptions

Source source = 0 🔗

An input source type.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.