Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
GLTFSkeleton
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Tutorials
Properties
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Methods
get_bone_attachment(idx: int) |
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void |
set_godot_bone_node(godot_bone_node: Dictionary) |
void |
set_unique_names(unique_names: Array[String]) |
Property Descriptions
PackedInt32Array joints = PackedInt32Array() 🔗
void set_joints(value: PackedInt32Array)
PackedInt32Array get_joints()
There is currently no description for this property. Please help us by contributing one!
PackedInt32Array roots = PackedInt32Array() 🔗
void set_roots(value: PackedInt32Array)
PackedInt32Array get_roots()
There is currently no description for this property. Please help us by contributing one!
Method Descriptions
BoneAttachment3D get_bone_attachment(idx: int) 🔗
There is currently no description for this method. Please help us by contributing one!
int get_bone_attachment_count() 🔗
There is currently no description for this method. Please help us by contributing one!
Dictionary get_godot_bone_node() 🔗
Returns a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
Skeleton3D get_godot_skeleton() 🔗
There is currently no description for this method. Please help us by contributing one!
Array[String] get_unique_names() 🔗
There is currently no description for this method. Please help us by contributing one!
void set_godot_bone_node(godot_bone_node: Dictionary) 🔗
Sets a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
void set_unique_names(unique_names: Array[String]) 🔗
There is currently no description for this method. Please help us by contributing one!