Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
EditorScriptPicker
Inherits: EditorResourcePicker < HBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object
Godot editor's control for selecting the script property of a Node.
Description
Similar to EditorResourcePicker this Control node is used in the editor's Inspector dock, but only to edit the script property of a Node. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with EditorInspectorPlugin to recreate the same behavior.
Note: You must set the script_owner for the custom context menu items to work.
Properties
Property Descriptions
The owner Node of the script property that holds the edited resource.