Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
Path3D
Inherits: Node3D < Node < Object
Contains a Curve3D path for PathFollow3D nodes to follow.
Description
Can have PathFollow3D child nodes moving along the Curve3D. See PathFollow3D for more information on the usage.
Note that the path is considered as relative to the moved nodes (children of PathFollow3D). As such, the curve should usually start with a zero vector (0, 0, 0).
Properties
Signals
curve_changed() 🔗
Emitted when the curve changes.
Property Descriptions
A Curve3D describing the path.