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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

ScriptCreateDialog

Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

Godot editor's popup dialog for creating new Script files.

Description

The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Window.popup methods.

func _ready():
    var dialog = ScriptCreateDialog.new();
    dialog.config("Node", "res://new_node.gd") # For in-engine types.
    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
    dialog.popup_centered()

Properties

bool

dialog_hide_on_ok

false (overrides AcceptDialog)

String

ok_button_text

"Create" (overrides AcceptDialog)

String

title

"Attach Node Script" (overrides Window)

Methods

void

config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true)


Signals

script_created(script: Script) 🔗

Emitted when the user clicks the OK button.


Method Descriptions

void config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true) 🔗

Prefills required fields to configure the ScriptCreateDialog for use.


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