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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeParticleMultiplyByAxisAngle
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader helper node for multiplying position and rotation of particles.
Description
This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
Properties
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Property Descriptions
If true, the angle will be interpreted in degrees instead of radians.