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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

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OfflineMultiplayerPeer

Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object

A MultiplayerPeer which is always connected and acts as a server.

Description

This is the default MultiplayerAPI.multiplayer_peer for the Node.multiplayer. It mimics the behavior of a server with no peers connected.

This means that the SceneTree will act as the multiplayer authority by default. Calls to MultiplayerAPI.is_server will return true, and calls to MultiplayerAPI.get_unique_id will return MultiplayerPeer.TARGET_PEER_SERVER.


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