Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
OfflineMultiplayerPeer
Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object
A MultiplayerPeer which is always connected and acts as a server.
Description
This is the default MultiplayerAPI.multiplayer_peer for the Node.multiplayer. It mimics the behavior of a server with no peers connected.
This means that the SceneTree will act as the multiplayer authority by default. Calls to MultiplayerAPI.is_server will return true, and calls to MultiplayerAPI.get_unique_id will return MultiplayerPeer.TARGET_PEER_SERVER.