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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
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Check this page in the stable branch for the latest additions and corrections.
GLTFTextureSampler
Inherits: Resource < RefCounted < Object
Represents a GLTF texture sampler
Description
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
Tutorials
Properties
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Property Descriptions
Texture's magnification filter, used when texture appears larger on screen than the source image.
Texture's minification filter, used when the texture appears smaller on screen than the source image.
Wrapping mode to use for S-axis (horizontal) texture coordinates.
Wrapping mode to use for T-axis (vertical) texture coordinates.