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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeBooleanParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A boolean parameter to be used within the visual shader graph.
Description
Translated to uniform bool in the shader language.
Properties
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Property Descriptions
A default value to be assigned within the shader.
bool default_value_enabled = false 🔗
Enables usage of the default_value.