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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeSDFRaymarch
Inherits: VisualShaderNode < Resource < RefCounted < Object
SDF raymarching algorithm to be used within the visual shader graph.
Description
Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.