Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeColorParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A Color parameter to be used within the visual shader graph.
Description
Translated to uniform vec4 in the shader language.
Properties
|
||
|
Property Descriptions
Color default_value = Color(1, 1, 1, 1) 🔗
A default value to be assigned within the shader.
bool default_value_enabled = false 🔗
Enables usage of the default_value.