Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

VisualShaderNodeUVPolarCoord

Inherits: VisualShaderNode < Resource < RefCounted < Object

A visual shader node that modifies the texture UV using polar coordinates.

Description

UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.