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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
ResourceImporterBitMap
Inherits: ResourceImporter < RefCounted < Object
Imports a BitMap resource (2D array of boolean values).
Description
BitMap resources are typically used as click masks in TextureButton and TouchScreenButton.
Tutorials
Properties
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Property Descriptions
The data source to use for generating the bitmap.
Black & White: Pixels whose HSV value is greater than the threshold will be considered as "enabled" (bit is true). If the pixel is lower than or equal to the threshold, it will be considered as "disabled" (bit is false).
Alpha: Pixels whose alpha value is greater than the threshold will be considered as "enabled" (bit is true). If the pixel is lower than or equal to the threshold, it will be considered as "disabled" (bit is false).
The threshold to use to determine which bits should be considered enabled or disabled. See also create_from.