Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeStep
Inherits: VisualShaderNode < Resource < RefCounted < Object
Calculates a Step function within the visual shader graph.
Description
Translates to step(edge, x) in the shader language.
Returns 0.0 if x is smaller than edge and 1.0 otherwise.
Properties
|
Enumerations
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
A floating-point scalar type.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The x port uses a 2D vector type, while the edge port uses a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
A 3D vector type.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The x port uses a 3D vector type, while the edge port uses a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The a and b ports use a 4D vector type. The weight port uses a scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions
A type of operands and returned value.