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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
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Check this page in the stable branch for the latest additions and corrections.
RectangleShape2D
Inherits: Shape2D < Resource < RefCounted < Object
A 2D rectangle shape used for physics collision.
Description
A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.
Performance: RectangleShape2D is fast to check collisions against. It is faster than CapsuleShape2D, but slower than CircleShape2D.
Tutorials
Properties
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Property Descriptions
Vector2 size = Vector2(20, 20) 🔗
The rectangle's width and height.