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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
PhysicsServer2DManager
Inherits: Object
A singleton for managing PhysicsServer2D implementations.
Description
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
Methods
void |
register_server(name: String, create_callback: Callable) |
void |
set_default_server(name: String, priority: int) |
Method Descriptions
void register_server(name: String, create_callback: Callable) 🔗
Register a PhysicsServer2D implementation by passing a name and a Callable that returns a PhysicsServer2D object.
void set_default_server(name: String, priority: int) 🔗
Set the default PhysicsServer2D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.