Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

CSGBox3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Box shape.

Description

This node allows you to create a box for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Material

material

Vector3

size

Vector3(1, 1, 1)


Property Descriptions

Material material 🔗

The material used to render the box.


Vector3 size = Vector3(1, 1, 1) 🔗

The box's width, height and depth.


User-contributed notes

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