Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

VisualShaderNodeTransformConstant

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

A Transform3D constant for use within the visual shader graph.

Description

A constant Transform3D, which can be used as an input node.

Properties

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


Property Descriptions

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗

A Transform3D constant which represents the state of this node.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.