Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

VisualShaderNodeVectorDecompose

Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object

Decomposes a Vector2, Vector3 or 4D vector (represented as a Quaternion) into scalars within the visual shader graph.

Description

Takes a vec2, vec3 or vec4 and decomposes it into scalar values that can be used as separate outputs.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.