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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeParameterRef
Inherits: VisualShaderNode < Resource < RefCounted < Object
A reference to an existing VisualShaderNodeParameter.
Description
Creating a reference to a VisualShaderNodeParameter allows you to reuse this parameter in different shaders or shader stages easily.
Properties
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Property Descriptions
String parameter_name = "[None]" 🔗
The name of the parameter which this reference points to.