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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
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VisualShaderNodeParameterRef

Inherits: VisualShaderNode < Resource < RefCounted < Object

A reference to an existing VisualShaderNodeParameter.

Description

Creating a reference to a VisualShaderNodeParameter allows you to reuse this parameter in different shaders or shader stages easily.

Properties

String

parameter_name

"[None]"


Property Descriptions

String parameter_name = "[None]" 🔗

  • void set_parameter_name(value: String)

  • String get_parameter_name()

The name of the parameter which this reference points to.


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