Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

AnimationNodeBlend3

Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object

Blends two of three animations linearly inside of an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value.

This animation node has three inputs:

  • The base animation to blend with

  • A "-blend" animation to blend with when the blend amount is negative value

  • A "+blend" animation to blend with when the blend amount is positive value

In general, the blend value should be in the [-1.0, 1.0] range. Values outside of this range can blend amplified animations, however, AnimationNodeAdd3 works better for this purpose.

Tutorials


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.