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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
EditorSelection
Inherits: Object
Manages the SceneTree selection in the editor.
Description
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
Methods
void |
|
void |
clear() |
void |
remove_node(node: Node) |
Signals
selection_changed() 🔗
Emitted when the selection changes.
Method Descriptions
Adds a node to the selection.
Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.
void clear() 🔗
Clear the selection.
Array[Node] get_selected_nodes() 🔗
Returns the list of selected nodes.
Array[Node] get_transformable_selected_nodes() 🔗
Returns the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc.). This list can be used to avoid situations where a node is selected and is also a child/grandchild.
void remove_node(node: Node) 🔗
Removes a node from the selection.