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Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

EditorSelection

Inherits: Object

Manages the SceneTree selection in the editor.

Description

This object manages the SceneTree selection in the editor.

Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.

Methods

void

add_node(node: Node)

void

clear()

Array[Node]

get_selected_nodes()

Array[Node]

get_transformable_selected_nodes()

void

remove_node(node: Node)


Signals

selection_changed() 🔗

Emitted when the selection changes.


Method Descriptions

void add_node(node: Node) 🔗

Adds a node to the selection.

Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.


void clear() 🔗

Clear the selection.


Array[Node] get_selected_nodes() 🔗

Returns the list of selected nodes.


Array[Node] get_transformable_selected_nodes() 🔗

Returns the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc.). This list can be used to avoid situations where a node is selected and is also a child/grandchild.


void remove_node(node: Node) 🔗

Removes a node from the selection.


User-contributed notes

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