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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

SphereOccluder3D

Inherits: Occluder3D < Resource < RefCounted < Object

Spherical shape for use with occlusion culling in OccluderInstance3D.

Description

SphereOccluder3D stores a sphere shape that can be used by the engine's occlusion culling system.

See OccluderInstance3D's documentation for instructions on setting up occlusion culling.

Tutorials

Properties

float

radius

1.0


Property Descriptions

float radius = 1.0 🔗

  • void set_radius(value: float)

  • float get_radius()

The sphere's radius in 3D units.


User-contributed notes

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