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This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
SphereOccluder3D
Inherits: Occluder3D < Resource < RefCounted < Object
Spherical shape for use with occlusion culling in OccluderInstance3D.
Description
SphereOccluder3D stores a sphere shape that can be used by the engine's occlusion culling system.
See OccluderInstance3D's documentation for instructions on setting up occlusion culling.
Tutorials
Properties
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Property Descriptions
The sphere's radius in 3D units.